MMED6001 - Animation Principles

Title:Animation Principles
Long Title:Animation Principles
Module Code:MMED6001
 
Duration:1 Semester
Credits: 5
NFQ Level:Fundamental
Field of Study: Multimedia
Valid From: Semester 1 - 2017/18 ( September 2017 )
Module Delivered in 2 programme(s)
Module Coordinator: ROSE MC GRATH
Module Author: TREVOR HOGAN
Module Description: This module acknowledges the importance of temporal and spatial pixel-manipulation within digital media. It develops the student’s technical and conceptual skills in animation and enables them to master virtual image processing using relevant industrial standard tools and techniques. The students acquire a fundamental understanding of the vocabulary of movement. They know about the basic techniques of working on a frame by frame basis in digital media. Based on the knowledge of animation history as well as the principles of animation they recognize animation as a form of audiovisual expression suitable for all media formats. They are capable of developing platform-independent production concepts for time-based graphic design products, animated linear and non-linear stories, digital simulations and virtual worlds.
Learning Outcomes
On successful completion of this module the learner will be able to:
LO1 Describe the principles of animation;
LO2 Recognise and describe different methodologies, genres, platforms, and design issues in the field of animation;
LO3 Analyse and identify good practice in existing animation works especially in terms of narrative structure, characters, environments and visual language;
LO4 Describe the creative and technical processes involved in the development of an animation product from concept to completion;
LO5 Apply appropriate principles and practice in the creation of a short animation sequence;
Pre-requisite learning
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements

This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.

No requirements listed
Co-requisites
No Co Requisites listed
 

Module Content & Assessment

Indicative Content
Lecture
The lecture covers the traditional principles of animation in order to convey an understanding of the role of animation in the whole area of digital and virtual media. Students learn about the characteristics of animation and the related specific approaches in concept-making, visual languages and production techniques which qualifies them to take part in any type of production within digital media. Fundamental explanation will be given on issues like: storyboarding, developing a character, achieving personality by movement, creating visual effects, compositing different type of media.
Practical
In short exercises the students will deepen their knowledge of the history of animation, genres, styles and artists, principles of animation, the relationship of animation and sound. They will do experimental work with classic animation techniques and will use 2D- and 3D- computer animation techniques. Practical exercises will be done in developing motion graphics, planning and developing concepts for computer generated animations, designing virtual environments and exploring the interactive potential of animation.
Assessment Breakdown%
Course Work100.00%
Course Work
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Examination of practical work and associated documentation. 3,4,5 60.0 Sem End
Presentation Overview and evaluation of an animation piece. 1,2 40.0 Week 8
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The institute reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lab Short exercises the students will deepen their knowledge of the history of animation, genres, styles and artists, principles of animation, the relationship of animation and sound. 3.0 Every Week 3.00
Independent & Directed Learning (Non-contact) Practice and exploration by student outside of class contact. 4.0 Every Week 4.00
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
This module has no Part Time workload.
 

Module Resources

Recommended Book Resources
  • Laybourne, Kit 1998, The Animation Book: A Complete Guide to Animated Film Making., Crowne Publications
  • Raymond Williams 2001, The Animators Survival Kit: A manual of Methods Principles and Formulas., Faber & Faber
Supplementary Book Resources
  • John Lasseter 2002, Timing for Animation, Focal Press
  • Tony White 1988, The Animators Workbook, Watson-Guptil Publications [ISBN: 0-8230-0229-2]
  • Phil Gross and Jason Roberts, The Elements of Animation, Director Dymystified, Macromedia Press
  • Mark Elsom-Cook 2001, Moving Images, Principles of Interactive Multimedia, McGraw-Hill [ISBN: 007-709610-X]
  • Nigel Chapman, Jenny Chapman 2004, Animation, Digital Multimedia, John Wiley and Sons Ltd [ISBN: 0470858907]
  • Alex Michael 2003, Animating with Flash, Professional Creative Animation Techniques, Focal Press
This module does not have any article/paper resources
Other Resources
 

Module Delivered in

Programme Code Programme Semester Delivery
CR_HMMED_8 Bachelor of Arts (Honours) in Creative Digital Media 2 Group Elective 1
CR_HPHNM_8 Bachelor of Arts (Honours) in Photography with New Media 2 Elective