Title: | Procedural Programming |
Long Title: | Procedural Programming |
Field of Study: |
Computer Software
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Valid From: |
Semester 1 - 2017/18 ( September 2017 ) |
Module Coordinator: |
Sean McSweeney |
Module Author: |
TIM HORGAN |
Module Description: |
This module is concerned with the development of student programming skills in a non object oriented environment. It serves as a basis for further software development skills either procedural, scripting or OOP languages. The target platform's audio & visual capabilities are used to demonstrate the programming skills being acquired to help motivate the student.
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
LO1 |
Use development tools to create, compile, debug and run programs |
LO2 |
Declare and use variables of different types and use operators on them. |
LO3 |
Write control statements including for loops, while loops and switch statements. |
LO4 |
Create and use single dimensional array structures |
LO5 |
Use simple API calls to access sound or graphics on the development platform. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named MTU module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list. |
No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
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No requirements listed |
Module Content & Assessment
Indicative Content |
Development Environment
Using an integrated development environment, compiling, linking, solving program errors..
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Programming Constructs
Volatile storage vs persistent storage, variable types, assigning values to variables, using operators on variables. expressions, statements, conditionals, iteration, function/procedure/method/subroutine calls.
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Control Structures
Sequences of instructions, making decisions, if, switch, for loops, while loops.
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Collections
Grouping similar data types into a collection using a single dimensional array structure, parallel arrays.
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Platform API
Make simple application programming interface calls for to I/O, Sound/MIDI or graphics.
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Assessment Breakdown | % |
Course Work | 100.00% |
Course Work |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Open-book Examination |
In-lab exam - operators, variables, types. |
1,2 |
10.0 |
Week 6 |
Project |
Develop a software program with user input, processing and screen output. |
1,2,3 |
40.0 |
Week 9 |
Project |
Develop a program that requests user input, records data using arrays, processes the data and performs output using screen and sound or graphics |
1,2,3,4,5 |
50.0 |
Sem End |
No End of Module Formal Examination |
Reassessment Requirement |
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
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The institute reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Workload Description |
Hours |
Frequency |
Average Weekly Learner Workload |
Lecture |
Theory delivered in lecture room |
1.0 |
Every Week |
1.00 |
Lab |
Computing lab |
3.0 |
Every Week |
3.00 |
Independent & Directed Learning (Non-contact) |
Review of class and lab work. |
3.0 |
Every Week |
3.00 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Workload: Part Time |
Workload Type |
Workload Description |
Hours |
Frequency |
Average Weekly Learner Workload |
Lecture |
Theory delivered in lecture room |
1.0 |
Every Week |
1.00 |
Lab |
Computing lab |
3.0 |
Every Week |
3.00 |
Independent & Directed Learning (Non-contact) |
Review of class and lab work. |
3.0 |
Every Week |
3.00 |
Total Hours |
7.00 |
Total Weekly Learner Workload |
7.00 |
Total Weekly Contact Hours |
4.00 |
Module Resources
Supplementary Book Resources |
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- Iain Gray 2017, Snake Charming - The Musical Python, 1st Ed., Springer [ISBN: 9783319606590]
- Bill Manaris 2014, Making Music with Computers, 1st Ed., Routledge [ISBN: 9781439867914]
- Pedro Kroger 2012, Music for Geeks and Nerds, CreateSpace Independent Publishing Platform [ISBN: 9781478345381]
- Tony Gaddis 2014, Starting out with Python, 3rd Ed., Pearson [ISBN: 9781292065502]
| Recommended Article/Paper Resources |
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- Moore, R., Edwards, D., Freeman, J., Magerko, B., McKlin, T., and Xambó, A. 2016, EarSketch: An Authentic, STEAM-Based Approach to Computing Education, ASEE Annual Conference & Exposition
- Xambo, A.; Lerch, A.; Freeman, J. 2016, Learning to code through MIR, Proceedings of the International Conference on Music Information Retrieval (ISMIR)
- Jason Freeman and Brian Magerko 2016, Iterative composition, coding and pedagogy: A case study in live coding with EarSketch, Journal of Music, Technology and Education
| Other Resources |
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- Website: Style Guide for Python Code
- Website: Python IDE
- Website: Eclipse IDE
- Website: Python Language Reference
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Module Delivered in
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