Upon successful completion of this programme the graduate will be able to demonstrate... :
PO1
Knowledge - Breadth
(a)
a fundamental understanding of the theory, concepts and methods in designing, creating, and deploying interactive media.
PO2
Knowledge - Kind
(a)
the application of theoretical, practical, and management skills to the design and implementation of interactive media solutions.
PO3
Skill - Range
(a)
the application of interactive media tools and techniques to solve complex design problems with creativity, imagination and confidence, by means of research, analysis, design, development, communication and management.
PO4
Skill - Selectivity
(a)
the ability to select, evaluate and apply appropriate technologies and methodologies to develop and implement an appropriate solution to meet the requirements of industry
PO5
Competence - Context
(a)
the ability to combine technical and conceptual skills to define a problem while employing creativity and innovation to implement solutions using appropriate design principles.
PO6
Competence - Role
(a)
the ability to work alone, or in a team, to manage a multimedia project through all stages, addressing design, technical, and management issues.
PO7
Competence - Learning to Learn
(a)
an ability to monitor and analyse the changing directions and technologies in the Interactive Media sector, and the ability and discipline to broaden and deepen their own knowledge base through further study, research and professional development.
PO8
Competence - Insight
(a)
a comprehensive understanding of the psychological, sociological and economic implications of Interactive Media for themselves, client groups, industry, and the community at large.