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SOFT8023 - Advanced Object Programming

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Title:Advanced Object Programming
Long Title:Advanced Object Programming
Module Code:SOFT8023
 
Credits: 5
NFQ Level:Advanced
Field of Study: Computer Software
Module Delivered in 2 programme(s)
Module Coordinator: TIM HORGAN
Module Author: DENIS LONG
Module Description: In this module objects, local and remote in collections and on their own will be studies. On completion of the mofule students will be also to get information about object from class files; use multithreading and access distributed objects. Applying design patterns to software solutions.
Learning Outcomes
On successful completion of this module the learner will be able to:
LO1 Describe and use design patterns in the development of software applications.
LO2 Use Real Time Type Identification (RTTI) and Reflection to build versatile adaptive applications.
LO3 Use Multi-Threading safely when developing applications.
LO4 Develop applications using Generic and Collections.
LO5 Implement a robust, secure distributed object oriented solution to a problem specification.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named CIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. You may not earn additional credit for the same learning and therefore you may not enrol in this module if you have successfully completed any modules in the incompatible list.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
No requirements listed
Co-requisites
No Co Requisites listed
 

Module Content & Assessment

Indicative Content
Multi-Threading
Thread States; life cycle of a thread; thread Priorities and thread Scheduling; thread synchronization; Multi-threading with GUI.
Collections
Lists; Collection algorithms; Package java.util; Maps; Synchronized Collections; Unmodifiable collections.
Distributed Objects
Object distributed over multiple jvm’s using a technology like RMI, Sockets. Call back , remote object activation.
Signed and Sealed objects
Signing objects (so that you know that what was signed is what is retrieved); Sealing an object (so that only the intended recipients can view the object).
Generics
Generic Methods; Overloading Generic Methods; Generic classes; Wild cards in methods that accept type parameters.
Real Time Type Identification and Reflection
Finding out about methods, constructors, class fields; Invoking methods by name; creating new objects.
Design Patterns
What is a design pattern; Commonly used design patterns e.g. observer, factory method, Singleton.
Assessment Breakdown%
Course Work100.00%
Course Work
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Laboratory based test. 1,2 10.0 Week 3
Multiple Choice Questions Quiz on topics covered in class like RealTime Type Identification and Multi-threading. 2,3 20.0 Week 6
Project Assignment 1,2,3,4,5 40.0 Week 11
Practical/Skills Evaluation Laboratory Examination. 1,2,3,4,5 30.0 Sem End
No End of Module Formal Examination
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.

The institute reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Theory 2.0 Every Week 2.00
Lab Student get the chance to implement technologies studied 2.0 Every Week 2.00
Independent & Directed Learning (Non-contact) Student should practice and implement ideas and technologies introduced in class. 3.0 Every Week 3.00
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Theory 2.0 Every Week 2.00
Lab Student get the chance to implement technologies studied. 2.0 Every Week 2.00
Independent & Directed Learning (Non-contact) Student should practice and implement ideas and technologies introduced in class. 3.0 Every Week 3.00
Total Hours 7.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 4.00
 

Module Resources

Recommended Book Resources
  • Frank M. Carrano 2011, Imagine Java, 1 Ed., Pearson US [ISBN: 0-13-137715-8]
  • Eric Freeman, Elisabeth Freeman; with Kathy Sierra, Bert Bates, Head first design patterns [ISBN: 978-0-596-00712-6]
  • Paul Deitel, Harvey Deitel, 2012, Java How to Program [ISBN: 0132575663]
Recommended Article/Paper Resources
This module does not have any other resources
 

Module Delivered in

Programme Code Programme Semester Delivery
CR_KSDEV_8 Bachelor of Science (Honours) in Software Development 5 Mandatory
CR_KSWDE_8 Higher Diploma in Science in Software Development 2 Mandatory

Cork Institute of Technology
Rossa Avenue, Bishopstown, Cork

Tel: 021-4326100     Fax: 021-4545343
Email: help@cit.edu.ie